BLOODMONEY!
A pastel psychological-horror clicker about an urgent medical bill, escalating tools and three possible endings.
Play nowClick the giant 67, buy upgrades and turn a single point into a growing stream of candy.
Content note. Sudden sounds and rapid color changes.
Click the giant 67, buy upgrades and turn a single point into a growing stream of candy.
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67 Clicker turns the viral number into an incremental game. Each click starts by adding one candy, and the counter becomes the currency for making later clicks stronger or generating candy automatically.
The shop contains 11 upgrade tiers with their own prices and power values. Some improve click power while others raise candy per second, so progress shifts from manual tapping toward an idle income loop as you invest.
Thirteen achievements track milestones such as clicking, earning and spending, while golden candy provides an occasional bonus target. There is no fixed ending; the longer goal is to push your total, income rate and upgrade collection higher.
Click the green flag if the start screen shows it, then click the large 67 to earn candy. Use a mouse or trackpad to open the shop and select upgrades. Scroll inside the shop to see the rest of the list if it extends beyond the panel.
The shop has two jobs. Click-power upgrades raise the candy you earn with each click. Income upgrades raise candy per second, which helps when you stop clicking to check the shop or wait for the next purchase.
If you plan to click actively for the next few minutes, compare the click-power increases you can afford. If you prefer to let the counter build, start with passive income and check whether the new rate brings the next purchase into reach.
For two passive upgrades, divide each price by the extra candy per second it gives. A lower number means it earns back its cost sooner, assuming the rate stays the same. Use the current shop values, since a purchase changes what you can afford next.
Click golden candy when it appears, then return to the shop. For a session goal, pick one more upgrade or an achievement instead of waiting for a final level.
Build income from a collection and use the shop and rebirth system to progress.
Try a clicker driven by choices and endings. Read the psychological horror content notes first.
Switch to an idle RPG with automatic fights and a loot-based upgrade loop.
Spoiler-light answers about gameplay, controls, modes and common first-run questions.
67 Clicker is an incremental game inspired by the viral 67 meme. Click the central number to earn candy, then spend that currency on stronger clicks and automatic income.
Press the green flag if it appears, then click the large 67 to earn your first candy. Open the shop once you can afford an upgrade and balance click power with candy-per-second income.
Use the mouse or trackpad to click the 67 and choose shop upgrades. Scroll when you need to move through the longer upgrade list; there are no character movement keys.
The game data contains 11 upgrade tiers. Each has its own price and power value, and the upgrades contribute either to manual click strength or passive candy income.
No fixed ending is presented. The ongoing targets are a larger candy total, more candy per second, stronger clicks, completed achievements and a fuller upgrade collection.
The green flag is the game’s start control. Click it once to remove the start overlay, then click the 67 itself to continue.
Candy per second is your passive income rate. Upgrades can raise it so the total continues growing without every point needing a manual click.
Golden candy is a bonus target that appears separately from the normal click loop. Click it when it appears to collect the extra reward before returning to upgrades.
Yes. The game data includes 13 achievement slots that record progress across its clicking, earning and spending milestones.
Yes. Press Load 67 Clicker above, use the green flag if shown and start clicking. No separate download is required.