Start with the original game
Noillirk is Daily’s browser survey game at playdaily.org/noillirk. You read a prompt, enter an answer and gain height according to how common that answer is. The most popular response earns the best result. It is free to play without creating an account.
The opening screen lets you choose Daily, Classic or Endless before starting. For a first visit, Classic gives you a short round that you can repeat while learning how the scoring feels. Use the official entry above; another website with the same name may have different questions, rules and progress.
Read the six scoring tiers
A Classic round contains seven prompts, with 15 seconds to answer each one. The survey’s leading response earns 100 points. Lower-ranked accepted answers still score; an answer the game refuses has not earned a tier.
The top nine survey answers occupy the three highest tiers. Only first place earns Sky High. Daily lists the following values, with a maximum of 700 points for seven first-place answers; it describes that perfect Classic climb as reaching 14 km.
| Tier | Answer position or popularity | Points |
|---|---|---|
| Sky High | First on the board | 100 |
| Jet Stream | Second through fourth | 64 |
| Cloud Nine | Fifth through ninth | 32 |
| Kite | A few people give it | 16 |
| Treetop | Very few give it | 8 |
| Grounded | Nobody else gives it | 4 |
| No Lift | Pass or finish without an accepted answer | 0 |
Daily has a limit; Classic does not
Daily gives everyone the same seven prompts and allows one attempt per day. It resets at 00:00 UTC, which is 08:00 in Beijing. After finishing, you can review the result and wait for the next daily climb.
Classic deals another seven-prompt round whenever you start again. Endless also allows further play without waiting for tomorrow. So an exhausted Daily attempt does not lock you out of the whole game.
When comparing results with friends, match the mode and daily identifier first. A height from a random Classic round does not measure performance on the same seven prompts as today’s Daily. The official Share result leaves the prompts and typed answers out, so friends can still attempt the daily themselves.
Endless is about keeping three balloons
Endless continues beyond seven prompts and starts with three balloons. Passing or running out of time without an accepted answer pops one. A low-scoring accepted answer keeps the balloons you have. Sky High restores a popped balloon, up to the three-balloon maximum.
That changes the decision near the end of the timer. If you have one plausible response, submit it rather than leave the box empty while searching for the perfect one. A modest score keeps the climb alive; a missed prompt spends a balloon.
Endless can travel beyond the altitude available in a seven-prompt Classic round. Its distant scenery is part of a longer run, rather than evidence that a normal Classic result can exceed the seven-answer points cap.
Choose a crowd answer and commit to it
Think about the broad response people would recognise first. Your own favourite or an unusually specific example may fit the question but be less popular. This is a prediction task, so a clever or obscure answer can score poorly even when it makes sense.
Give one answer at a time. The official instructions allow another attempt after a refusal while time remains, but typing and reconsidering still use the clock. Listing two alternatives in one submission does not give you two chances.
There is no speed bonus. Use enough time to read the whole prompt, then make a clear choice. After the round, review which answers scored low and which were refused: those are different problems. A low tier calls for better crowd prediction; a refusal calls for an answer that fits the question.
How this differs from Krillion
Krillion and Noillirk are separate Daily games. Krillion rewards rarity; Noillirk rewards popularity. If you arrive with Krillion habits, pause before choosing the most unusual response. The same instinct that helps in one game can hurt in the other.
Nisu’s related Krillion guide covers that separate game. Keep its scoring and room instructions separate from this Noillirk reference, and use Noillirk’s own mode screen when starting a climb.
Quick help
Do I need an account to play Noillirk?
No. Daily says the game is playable without an account. Signing in is optional for account-based progress across devices.
Does a Grounded answer pop an Endless balloon?
No. An accepted answer preserves your balloons even at Grounded. A pass or a timer ending without an accepted answer costs a balloon.
Can I replay after finishing today’s Daily?
Yes. Switch to Classic for repeatable seven-prompt rounds or choose Endless. The one-attempt limit applies to Daily.
Source and scope
Checked against Daily’s game page and official mode and strategy guides on October 24, 2026. This is a rules reference, not a claim that we completed every mode or tested every possible answer. Nisu does not host this game or publish its question boards.
