Choose the Survivor spin-off

Zombra Survivor is Polar Games’ single-player pixel-art zombie wave shooter. Spell it with a Z: this is not a guide to the Overwatch character Sombra. The developer provides a free browser entry and a matching itch.io listing.

It is also distinct from the studio’s larger ZOMBRA project, which advertises online co-op. Survivor’s listed modes are a solo campaign and an online leaderboard. A leaderboard is not evidence that this spin-off supports a four-player campaign.

Use the developer’s named Survivor entry when following the controls below. Nisu supplies this reference; the game runs at the original host rather than an embedded or copied build here.

Start with City on Normal

The itch.io instructions recommend starting City on Normal. Pick one of six survivors, whose starting weapons and abilities differ, then use that run to learn movement and aiming before chasing a leaderboard score.

The author describes earning cash from waves and buying weapons or supplies during the breaks. Check ammunition and the next purchase before starting another wave. This is a preparation window, not a reason to press the next-wave key as soon as it becomes available.

The developer’s own tips emphasise keeping an escape route and learning dodge timing alongside your survivor’s ability. No best-class ranking, damage calculation or invulnerability duration is claimed here.

Desktop and mobile controls

On touch screens, the developer’s game page describes movement with the left thumb and aiming and shooting with the right. It does not provide a complete touch mapping for every PC action, so follow the buttons actually shown rather than assuming a keyboard key has a particular mobile equivalent.

For a first run, practice moving while aiming, then use reload and dodge deliberately. The input list identifies actions; it does not guarantee that healing is available without the necessary supply or that a dodge makes every attack harmless.

ActionDesktop input in the author’s guide
Move / aim / shootWASD / mouse / left click
Reload / sprintR / Shift
Dodge / switch weaponSpace / Q
Interact / healE / H
Start the next wave / pauseG / Esc

Map progression and extraction goals

The developer lists the progression as Dead City, Highland Ruins, then the Colosseum. Winning in the first map unlocks the next. The itch.io page calls the first map City; the studio page uses Dead City, so both labels refer to that opening location in these source descriptions.

The author describes reaching the rescue helicopter in City and Highland Ruins and a separate 20-round Colosseum challenge. Do not assume a helicopter escape objective applies identically to the arena.

Between waves, compare what your next attempt needs with the shop options you actually see. The published arsenal count is not a guarantee that every weapon is available at the beginning or that a particular buy order wins every map.

Progress, host choice and content settings

The itch.io listing says progress is saved in the browser. Do not assume the itch.io embed, the developer’s own player and a separate portal share a save, account or leaderboard identity. Keep using the same entry if you want to avoid confusing separate browser contexts; no cross-host transfer was tested.

The developer’s content note describes pixel-art zombie violence, blood and dismemberment. It says the screen-blood effect can be disabled in Options. Turning off one effect does not change every part of that content description.

We checked the developer’s pages and controls documentation without completing a run, testing mobile controls or verifying an extraction. The guide is an entry and preparation reference, not a claimed firsthand clear.

Quick help

Can I play the Survivor campaign with three friends?

The developer lists a solo campaign and online leaderboard for Survivor. Four-player co-op belongs to the separate ZOMBRA project.

Which map comes after Dead City?

The studio lists Highland Ruins next, then the Colosseum, unlocked in order.

Does every map end at a helicopter?

The itch.io description names helicopter extraction for City and Highland Ruins and a 20-round challenge for the Colosseum.

Has Nisu completed a run?

No. The controls and progression are from Polar Games’ public descriptions; gameplay and save transfer were not tested.

Source and scope

Checked October 25, 2026 against Polar Games’ official game and itch.io pages. No game binary was downloaded or embedded, and no gameplay, extraction, mobile controls or cross-host save transfer was tested.