A grid puzzle built around a shape sequence

The Crow’s Path is the puzzle listed on Coolmath Games in which a crow follows a sequence of shapes to unlock a chest. The same title has an author publication on Newgrounds credited to brokellusion. This reference uses Coolmath’s written controls and rules.

Nisu does not host the game. The practice suggestions below help you read a puzzle; they are not a tested level-by-level solution.

Move in the order shown at the top

Coolmath lists Arrow Keys or WASD for movement and R to restart the level. The sequence at the top determines which shaped tiles to step on, in order. You do not need to press every tile on the board.

Before moving, identify the first required shape and your current position. Then look at the following requirement before committing to a route. That gives each move a specific purpose instead of treating the grid as a board that must be fully cleared.

The Crow’s Path planning diagram: read the next shape, locate the crow and choose a matching move
An original Nisu reading checklist. It is not a screenshot of a puzzle or a tested level solution. Open full-size diagram
SituationPublished rule
MovementArrow Keys or WASD.
Next tileFollow the displayed shape sequence.
Wrong shapeReturn to the centre and start the sequence again.
RestartPress R to restart the level.

A wrong tile resets the sequence attempt

The checked instructions say a wrong tile pushes the crow back to the centre and makes you start the sequence again. That is different from having a verified rule that every visited tile must be collected.

After an unexpected reset, compare the shape you entered with the next symbol you intended to match. Check whether you lost track of your position in the sequence before changing the route. This is an observation method, not a claim about an undo feature.

The sources used here do not establish a skip button, a hint budget, an undo key or a penalty formula. R is the published restart input; no extra shortcut is supplied.

Plan the order before trying to cover the board

Read the sequence as an ordered list. Two copies of a shape on the board do not, by themselves, tell you which route will work. Use the current board layout and the remaining sequence together when deciding what to try.

If you are stuck, separate the problem into three checks: the next required symbol, where the crow is, and which move you are considering. Once you can explain those three things, a failed attempt gives you something specific to revise.

Do not treat the explanatory checklist as a solution for a numbered level. This reference does not claim a shortest route, an exact level count, guaranteed completion or cross-site save transfer.

Quick help

Which keys move the crow?

Coolmath’s controls list Arrow Keys or WASD. R restarts the level.

Why does the crow return to the centre?

The written instructions say stepping on a wrong shape sends the crow back to the centre and restarts the sequence attempt.

Must I step on every tile?

No. Coolmath explicitly says not every tile on the grid needs to be pressed; follow the displayed sequence.

Source and scope

Checked October 30, 2026. Controls and puzzle rules come from Coolmath’s written instructions; author identity comes from the corresponding Newgrounds publication. Nisu has not played the game or tested routes. Planning advice and diagrams are editorial.