FABBO Games’ unofficial Touhou fan game

Kara Masa is FABBO Games’ browser horror card game. The creator identifies it as an unofficial fan game featuring Reimu Hakurei and credits Touhou Project to Team Shanghai Alice.

The published premise puts you across a table from Reimu, aiming toward 21 while trying to win ten hands first. The author says she sees your cards and plays to beat you. That is the creator’s premise; Nisu has not tested the opponent’s implementation or played the match.

Keep draw, stand and coffee inputs separate

The creator supplies keyboard and click alternatives for the main table actions. Read the current hand before choosing an input; a move that looks like a button press is still a decision to draw, stand or spend a limited sip.

Kara Masa reference: draw and stand inputs, observe nerves and budget three coffee sips across the match
An original Nisu reference diagram based on the creator’s instructions. It is not a tested winning strategy or a screenshot of the game. Open full-size diagram
ActionPublished input
LookMouse.
Hit / drawH or click the deck.
StandS or ring the bell.
Drink coffeeC or click the cup.
Pause / fullscreenEsc / F.

Three sips are for the entire match

The description says nerves affect the presentation through shaking hands, moving shadows and a strong heartbeat. Coffee is described as a way to steady yourself, with three sips for the whole match.

Do not budget as if those three uses are replenished after every hand. As a practice habit, check the current hand and your remaining sips before using coffee. This is a resource-reading suggestion, not a verified best moment to drink.

The checked page does not give the effect’s exact duration or a numerical stress threshold. No coffee exploit or unlimited-use method is established here.

Use the game’s own hand rules

The creator’s stated match target is the first player to ten hands. The description also names two endings, but does not publish their exact trigger conditions.

This reference does not import a dealer’s stand-on-17 rule, a deck composition, a payout table or a guaranteed decision chart from a different 21-based card game. Those details would need evidence from this game.

The author recommends a desktop browser and headphones. That is a recommendation from the creator, not a Nisu compatibility test. No account, save-transfer or mobile-touch workflow was verified in this check.

Quick help

How do I draw a card or stand?

The published controls are H or clicking the deck to draw, and S or ringing the bell to stand.

Do I get three coffee sips every hand?

The creator says three sips for the entire match. This reference does not treat them as a per-hand allowance.

Is Kara Masa an official Touhou game?

No. FABBO Games explicitly describes it as an unofficial fan game and credits Touhou Project and Reimu Hakurei to Team Shanghai Alice.

Source and scope

Checked October 30, 2026 against FABBO Games’ original description and controls. This is an unofficial fan game. Nisu has not played it or tested the opponent, coffee effect, endings or devices. Resource-planning suggestions are editorial.