Keep the tool actions distinct

Gold Fever: Gold Mining & Panning Simulator is Somehow Shipped’s first-person river-claim sim. The creator publishes these inputs:

Gold Fever reference diagram: selected tool, rig heap collection and contextual sluice interaction
Nisu explanation of the creator’s published mappings and rig update, not a gameplay test or earnings result. Open full-size diagram
ActionPublished input
Move / lookWASD / mouse
Dig or wash panLeft mouse button
Choose shovel / pan / gold finder1 / 2 / 3 or wheel
Field sample with panRight mouse button
Context action: sell, sluice deposit or heap scoopE
Upgrade listTab
Deep reading / rope exitQ / R
Save nowF5; autosave also described

Move from gravel to a clean pan

The description says to dig the riverbank, bring gravel to shallow water and swirl the pan. Light material washes away while heavier material remains. Gold is sold at Assay & Supply to fund tools.

Check which tool is selected before holding an input: the same mouse button serves different jobs. This is a control-reading suggestion, not a tested gold yield strategy.

Where does hired-rig material go?

In the 0.5.0.3 devlog, each hired rig takes the next of three camp plots. It builds a visible gravel heap; press E there to scoop material and wash it at your sluice. Rig hiring appears in the main Assay & Supply list.

The creator says sluice tags show caught gold, remaining gravel, an approximate time and the contextual E action. Heap tags show fullness. Read the nearby label before pressing E rather than assuming every interaction sells gold.

Version and browser boundaries

The devlog describes an update to existing systems, not a separately named game. Its notes say older saves load, with a previous rig pit filled where a camp plot now stands. Nisu has not tested that migration.

The main page lists desktop-browser play and desktop downloads. This reference does not promise phone controls, optimal upgrade order or a measured offline return. Nisu did not install or play it.

Quick help

Does E always sell gold?

No. The published mappings give it contextual uses. The rig update specifically describes scooping heaps and reading sluice labels.

Are these measured earnings or a tested build?

No. This page explains creator-published controls and update notes; earnings and upgrade performance were not measured.

Source and scope

Checked October 30, 2026. Inputs and panning come from the creator’s main page; rig hand-offs and labels come from its 0.5.0.3 devlog. No gameplay, migration or earnings test was performed.